CHROME FLESH
Lead art direction on a cyber-thriller RPG exploring transhuman identity in the year 2099. Designed 200+ characters, 12 districts, and a proprietary neon-bloom shader pipeline.
Game ART DIRECTOR // Concept // 3D // Shader Sorcery
Eight years sculpting neon-soaked worlds from polygons and pixels. I build the look of futures that haven't happened yet — dystopian skylines, chromatic armor, characters that bleed light. Currently shipping the next era of Night City at Vanta Interactive.
Lead art direction on a cyber-thriller RPG exploring transhuman identity in the year 2099. Designed 200+ characters, 12 districts, and a proprietary neon-bloom shader pipeline.
Knight armor concept exploring holographic plating and chromatic edge-light.
A street-level series capturing the rain-soaked mood of a forgotten megablock.
Custom procedural shader library for cloth, chrome, and neon emission.
Holographic UI system for a tactical cyberpunk mobile game.
I don't just push pixels — I build pipelines, write shaders, and direct teams toward a single visual truth. The tools below have been beaten into obedience over eight years of shipping.
Every project I take on expands the kit by one weapon. Currently mastering: real-time ray-traced caustics in UE5.4 and procedural cloth sim in Houdini 20.
Heading the visual identity of an unannounced cyber-RPG franchise. Defining the look-dev pipeline from concept to engine, mentoring 24 artists across 4 studios, and personally sculpting the protagonist + antagonist roster.
Owned character pipelines for three shipped AA titles. Built the studio's cloth-sim workflow and trained 6 juniors still working in the industry today. Two of my designs are now cover art.
Wore every hat on a small indie team — props, characters, environments, VFX, even UI shaders. Shipped "Drift.exe" which hit 800K downloads and earned my first industry award for "Best Visual Identity (Indie)".
Two years of brutal grind: 30+ freelance contracts, 14 rejected pitches, 2 shipped mobile games. Built the foundation — and the rejection tolerance — that everything else stands on.
Available for select contract work, art-direction consulting, and full-time opportunities starting Q3 2026. I read every message personally — usually reply within 48 hours, unless I'm deep in a sprint.